MOD Wiki / Shallow Ground

Shallow Ground

Quick version and risk notes for Shallow Ground.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

Shallow Ground image 1
Shallow Ground entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Shallow Ground affects a specific part of 7 Days to Die. Check the changed system, then test a copy before changing a main save or server.

Shallow Ground is a building utility mod for 7 Days to Die. It changes doors, base interaction, building convenience, or base-management habits.

World and POI route

Shallow Ground is mainly worth checking through map, POI, biome, or prefab placement, world generation, map seed, and biome layout, POI, prefab, trader, and quest placement, navigation, spawn points, roads, and borders, block placement, pickup, upgrade, and repair, and traps, power, doors, and devices. Do that in a copied save or test server before changing a main world.

Use 7 Days to Die Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Generate or load a test world, visit the affected places, then restart and check quest and trader routes.
  • Generate a test world and check whether the intended locations appear.
  • Visit the affected places and run one quest route before using the map on a server.
  • Check player spawn, road access, city edges, and missing terrain after restart.

Screens affected

Shallow Ground is a building utility mod for 7 Days to Die. It changes doors, base interaction, building convenience, or base-management habits.

Shallow Ground should be checked on the screens players open every day: inventory, crafting, map, trader, quest, container, vehicle, and settings.

  • A clean launch alone is not enough.
  • Use the resolution and language your players actually use.

Conflict check

UI and HUD packages often conflict with other UI replacements, backpack changes, localization, or server rules.

  • Add UI packages one by one.
  • Check overlap, missing buttons, unreadable panels, and broken item views.

Before installing

Use this entry as a quick check before touching a save or server.

  1. Check the branchCompare Alpha 19; MOD Latest with the source page before installing.
  2. Check the install sideStart from Server & Client Side, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck map, POI, biome, or prefab placement, world generation, map seed, and biome layout, POI, prefab, trader, and quest placement, and navigation, spawn points, roads, and borders, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.

Notes before use

Stop here if the source route, branch, or install side does not match your setup.

  • Do not use one successful launch as proof that all screens are safe.
  • Public servers should state whether client UI files are allowed.

Version and file check

Recorded game
Alpha 19; MOD Latest
Version range
A16+
Install side
Server & Client Side
Dependency
No confirmed dependency

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.