MOD Troubleshooting

7 Days to Die MOD troubleshooting: install, compatibility, conflicts, server requirements, and rollback.

Use this board when a MOD does not install cleanly, breaks a save, fails on a server, conflicts with another MOD, or needs a safer rollback plan.

Troubleshooting Posts

MOD troubleshooting posts

Filter by install, compatibility, conflict, server use, modlet creation, or tools.

Safe MOD installation

Check version support, install scope, dependencies, save risk, multiplayer requirements, and rollback before changing a world.

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MOD compatibility triage

Compare MOD type, supported game version, install scope, save impact, server rules, and test cost before assuming it is safe.

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MOD conflict checks

Check version mismatch, duplicate edits, missing dependencies, old-save residue, logs, load expectations, and server sync.

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Prepare a modded server

Write down required files, server-side scope, rules, restart plan, backup rules, and player install instructions before launch.

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Simple modlet problems

Start with folder structure, ModInfo.xml, XPath risk, test saves, target version, permissions, and release notes.

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MOD install checklist

Keep a checklist open while you compare versions, scope, dependencies, saves, multiplayer requirements, and rollback.

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Troubleshooting boundary: do not delete saves, disable EAC, remove server files, or overwrite MOD folders until version, scope, dependencies, and backup state are clear.