1. Modlet Structure
Identify the folder, config files, and what the mod changes before writing instructions.
ModletBefore a generator exists, MOD authors and server owners still need the basics: modlet structure, ModInfo.xml, XPath risk, server-side scope, and release notes players can trust.
Mod Template
Any 7DTD Signal template must be original, version-marked, and free of copied external author code or packaged downloads.
Identify the folder, config files, and what the mod changes before writing instructions.
ModletRecord name, author, description, version, dependencies, and compatibility notes clearly.
MetadataKeep XPath changes small, readable, reversible, and tied to the game version being targeted.
XPathExplain install scope, server-side support, save risk, permissions, dependencies, and test status.
Publish| Keyword | What this page answers | Risk boundary |
|---|---|---|
| 7 days to die modding | Where to start, what files matter, and what needs version review. | This page covers beginner modlet structure, not the full game API. |
| 7 days to die modlet | What a modlet is used for and how to document scope. | Do not publish untested templates as safe. |
| 7 days to die xpath | Why XML patching can be fragile after updates. | Mark version-sensitive edits as Needs Review. |
| 7 days to die modinfo.xml | Which metadata players need before installing. | Do not hide dependencies or permissions. |
| 7 days to die server side mod | Whether players need client files or only the server needs the mod. | Always confirm multiplayer scope. |
Author FAQ
Not yet. The current page is a checklist. A generator comes later, after template scope and version rules are tested.
Version support, install scope, dependencies, permissions, changelog, save risk, multiplayer notes, and original author contact or source page.
Server owners need clear server-side mod notes, pack requirements, update checks, and player instructions before a season or event starts.