MOD Wiki / Underground Crops

Underground Crops

Quick version and risk notes for Underground Crops.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

Underground Crops image 1
Underground Crops entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Underground Crops affects a specific part of 7 Days to Die. Check the changed system, then test a copy before changing a main save or server.

Underground Crops is a server and networking mod for 7 Days to Die. It targets multiplayer sync, server behavior, or network-side quality.

Survival route

Underground Crops is mainly worth checking through food, water, hunger, and thirst values, seeds, crops, growth, and harvesting, medicine, buffs, debuffs, and recovery, join path, client files, and server files, server rules, EAC, permissions, and admin recovery, and multiplayer sync, disconnect, and restart behavior. Do that in a copied save or test server before changing a main world.

Use 7 Days to Die Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Check early-day survival pressure and whether recipes trivialize or over-punish the start.
  • Plant, grow, harvest, cook, save, and restart before calling the loop stable.
  • Use the item during real combat or injury, then check buff duration and side effects.
  • Test with a second client before inviting regular players.

Affected system

Underground Crops is a server and networking mod for 7 Days to Die. It targets multiplayer sync, server behavior, or network-side quality.

Underground Crops is listed under Server / network. Treat the category as the first clue, then check the exact file, branch, and install side before using it.

  • Recorded branch: V1 Mods; MOD 1.1.
  • Install side: Server-side only.

First safe test

Use a copied save or short test world first. The goal is to confirm that the changed system still behaves after save, restart, and removal planning.

  • Back up before changing a main world.
  • Stop if file labels and game branch do not match.

Before installing

Use this entry as a quick check before touching a save or server.

  1. Check the branchCompare V1 Mods; MOD 1.1 with the source page before installing.
  2. Check the install sideStart from Server-side only, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck food, water, hunger, and thirst values, seeds, crops, growth, and harvesting, medicine, buffs, debuffs, and recovery, and join path, client files, and server files, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.

Notes before use

Stop here if the source route, branch, or install side does not match your setup.

  • Do not treat an indexed entry as a full compatibility test.
  • If the source page and local file disagree, stop and check the branch.

Version and file check

Recorded game
V1 Mods; MOD 1.1
Version range
A16+
Install side
Server-side only
Dependency
No confirmed dependency

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.