MOD Wiki / Duranium

Duranium

Quick version and risk notes for Duranium.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

Duranium image 1
Duranium entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

Duranium affects a specific part of 7 Days to Die. Check the changed system, then test a copy before changing a main save or server.

Duranium is a server and networking mod for 7 Days to Die. It targets multiplayer sync, server behavior, or network-side quality.

Blocks and base use

Duranium is mainly worth checking through block placement, pickup, upgrade, and repair, traps, power, doors, and devices, base persistence and multiplayer permissions, join path, client files, and server files, server rules, EAC, permissions, and admin recovery, and multiplayer sync, disconnect, and restart behavior. Do that in a copied save or test server before changing a main world.

Use 7 Days to Die Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Place the blocks in a copied base, upgrade them, damage them, repair them, and restart.
  • Run the powered or interactive part through a blood-moon-style stress test if relevant.
  • Have another player interact with the block before adding it to a shared base.
  • Test with a second client before inviting regular players.

Affected system

Duranium is a server and networking mod for 7 Days to Die. It targets multiplayer sync, server behavior, or network-side quality.

Duranium is listed under Server / network. Treat the category as the first clue, then check the exact file, branch, and install side before using it.

  • Recorded branch: Alpha 21; MOD Latest.
  • Install side: Server-side only.

First safe test

Use a copied save or short test world first. The goal is to confirm that the changed system still behaves after save, restart, and removal planning.

  • Back up before changing a main world.
  • Stop if file labels and game branch do not match.

Before installing

Use this entry as a quick check before touching a save or server.

  1. Check the branchCompare Alpha 21; MOD Latest with the source page before installing.
  2. Check the install sideStart from Server-side only, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck block placement, pickup, upgrade, and repair, traps, power, doors, and devices, base persistence and multiplayer permissions, and join path, client files, and server files, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.

Notes before use

Stop here if the source route, branch, or install side does not match your setup.

  • Do not treat an indexed entry as a full compatibility test.
  • If the source page and local file disagree, stop and check the branch.

Version and file check

Recorded game
Alpha 21; MOD Latest
Version range
A16+
Install side
Server-side only
Dependency
No confirmed dependency

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.