MOD Wiki / ANZ Quantum Elevator (server side) v3.x

ANZ Quantum Elevator (server side) v3.x

Quick version and risk notes for ANZ Quantum Elevator (server side) v3.x.

Images

Images are shown to help identify the MOD. Source previews link back to the page where they were recorded.

ANZ Quantum Elevator (server side) v3.x image 1
ANZ Quantum Elevator (server side) v3.x entry mark, shown when no source screenshot is recorded yet. 7DTD Signal

Details

ANZ Quantum Elevator (server side) v3.x affects a specific part of 7 Days to Die. Check the changed system, then test a copy before changing a main save or server.

ANZ Quantum Elevator (server side) v3.x is a server and networking mod for 7 Days to Die. It targets multiplayer sync, server behavior, or network-side quality.

Blocks and base use

ANZ Quantum Elevator (server side) v3.x is mainly worth checking through audio, model, texture, icon, or decoration assets, block placement, pickup, upgrade, and repair, traps, power, doors, and devices, base persistence and multiplayer permissions, join path, client files, and server files, and server rules, EAC, permissions, and admin recovery. Do that in a copied save or test server before changing a main world.

Use 7 Days to Die Mods listing to confirm exact file names, branches, screenshots, and update notes; then judge the MOD by the in-game parts above, not only by whether the game launches.

  • Load the asset in the real screen or place where players will see it, then check missing files and multiplayer visibility.
  • Place the blocks in a copied base, upgrade them, damage them, repair them, and restart.
  • Run the powered or interactive part through a blood-moon-style stress test if relevant.
  • Have another player interact with the block before adding it to a shared base.

Affected system

ANZ Quantum Elevator (server side) v3.x is a server and networking mod for 7 Days to Die. It targets multiplayer sync, server behavior, or network-side quality.

ANZ Quantum Elevator (server side) v3.x is listed under Server / network. Treat the category as the first clue, then check the exact file, branch, and install side before using it.

  • Recorded branch: V3 Mods; MOD 5.0.9.
  • Install side: Server-side only.

First safe test

Use a copied save or short test world first. The goal is to confirm that the changed system still behaves after save, restart, and removal planning.

  • Back up before changing a main world.
  • Stop if file labels and game branch do not match.

Before installing

Use this entry as a quick check before touching a save or server.

  1. Check the branchCompare V3 Mods; MOD 5.0.9 with the source page before installing.
  2. Check the install sideStart from Server-side only, then confirm whether clients, server, or both sides need matching files.
  3. Test the changed contentCheck audio, model, texture, icon, or decoration assets, block placement, pickup, upgrade, and repair, traps, power, doors, and devices, and base persistence and multiplayer permissions, then save, restart, and reconnect if the MOD is used on a server.
  4. Test a copyUse a copied world or staging server before regular players join.

Notes before use

Stop here if the source route, branch, or install side does not match your setup.

  • Do not treat an indexed entry as a full compatibility test.
  • If the source page and local file disagree, stop and check the branch.

Version and file check

Recorded game
V3 Mods; MOD 5.0.9
Version range
V3.X
Install side
Server-side only
Dependency
No confirmed dependency

Listing notice

MOD information on 7DTD Signal is collected from publicly available online sources and rewritten for navigation, compatibility judgment, and player reference. If you are a rights holder and believe any material is used improperly, please submit a feedback request and we will check, edit, or remove the entry promptly.